Internship at Skydome
Heres an overview about my 7-month internship at Skydome Entertainment.
Info
During my time at Skydome Entertainment, I mainly worked on their upcoming RPG, Abyssian. Abyssian is a 2.5D JRPG built in Unity. It has turn-based combat, and contains complex story-telling with decisions that matter.
My Role & Key Contributions
I worked as a programmer on this project, with my main task being the implementation of a quest system.
The quest system required integration with the existing systems in the game (Dialogue, Cutscenes) as well as PixelCrushers tools that the project uses
Quest creation needed to be possible without coding knowledge
Wrote a 10+ page manual for documentation
Created a main and a side quest for the game, so that future devs would have templates to use
Implemented the backend for the journal UI and quest HUD
In addition to the quest system, I worked on Character physics, completed numerous QoL and bug fixes, and added Steam Achievements to the game.
Tech Stack
- Engine: Unity
- Languages: C#, Lua




