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TripleJ RPG

A 2D pixel-art RPG with turn-based/bullet hell style gameplay.

TripleJ RPG

Overview

A pixel RPG with a combat system inspired by Undertale. Time your attacks and dodge enemy projectiles in a 2D space.


My Role & Key Contributions

Initially this was a 3-man project for a 3-month school assignment. However, after the assignment was over, I continued working on it for many months afterwards solo due to liking the project.

  • Created the player character and much of the UI

  • Designed and implemented the ingame levels, including using the Tiled Editor for creating the world

  • Contributed to the combat system and boss designs

  • Implemented the dialogue system and NPC interaction

  • Used a ‘one-scene’ approach to the gameplay systems, everything from the overworld to the combat systems ran on a single scene, while only disabling and enabling gameobjects when required


Tech Stack

Visual Showcase

JRPG 1 Guards’ Quarters JRPG 2 The bullet hell aspect of the game. Don’t get hit! JRPG 3 The final boss JRPG 4 A very basic combat menu

This post is licensed under CC BY 4.0 by the author.

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