TripleJ RPG
A 2D pixel-art RPG with turn-based/bullet hell style gameplay.
Overview
A pixel RPG with a combat system inspired by Undertale. Time your attacks and dodge enemy projectiles in a 2D space.
My Role & Key Contributions
Initially this was a 3-man project for a 3-month school assignment. However, after the assignment was over, I continued working on it for many months afterwards solo due to liking the project.
Created the player character and much of the UI
Designed and implemented the ingame levels, including using the Tiled Editor for creating the world
Contributed to the combat system and boss designs
Implemented the dialogue system and NPC interaction
Used a ‘one-scene’ approach to the gameplay systems, everything from the overworld to the combat systems ran on a single scene, while only disabling and enabling gameobjects when required
Tech Stack
- Engine: Unity, Tiled Editor
Languages: C#
Code Showcase
Visual Showcase
Guards’ Quarters
The bullet hell aspect of the game. Don’t get hit!
The final boss
A very basic combat menu
